Presale open · lifetime licenses from $499
Type a prompt.
Cast a game asset.
Shape Cast turns a line of text into a textured, rigged, animated game asset with FBX and GLB exports, running entirely on your own machine. No cloud, no credits, no subscription. One purchase, yours forever.
- Runs 100% offline on your GPU
- Exports FBX & GLB
- Works with Roblox · Unity · Unreal
Presale pricing. Pay once,
keep it forever.
Licenses are one-time purchases, and the price goes up at launch. The software installs on your machine, and every model it makes is yours.
- Lifetime license: buy once, use forever
- Unlimited local generation, no credits or per-asset fees
- All 10 art styles + freeform prompts
- Auto-rigging with idle / walk / run animations
- Unity, Unreal, Godot & Blender exports (.fbx / .glb)
- Crisp 4K textures
- Every asset keeps its recipe: prompt, seed, settings
- Price returns to $999 after presale
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01
Describe it
One sentence. Prompt rules handle T-pose, framing, and style.
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02
Pick a reference
Choose your favorite generated concept. You approve it before the build starts.
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03
Your GPU gets to work
Shape and PBR textures render locally. A Blender-grade pipeline makes it game-ready.
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04
Ship it
Rigged, animated, QC-checked, exported for Unity and Unreal.
Rigged. Weighted. Animated.
Auto skeleton, skin weights, and motion clips. Drag to orbit. It's all real output.
One sentence in. A game asset out.
Concept art
3D + textures
Rigged & animated
Every step above is real Shape Cast output. Or skip the words and drop in your own image.
You approve. Then we build.


Pick the concept you like before the build starts.
Drops straight into your game.
Standard 3D files (.fbx & .glb) that open everywhere. Real-world scale, crisp 4K textures, no cleanup needed.
No meter. No credits.
Render ten assets or ten thousand. On your machine, the price never changes.
Re-cast anything.
seed 12345 · style low-poly
Every asset keeps its recipe: prompt, seed, settings.
- $600–$2,400 per model, per freelancer
- 2–3 week turnarounds and revision queues
- Asset-store packs everyone else also bought
- Monthly AI credits that run out mid-project
- $499 once. Unlimited models
- Minutes per asset, on your hardware
- Original assets no one else has
- Offline. Works on a plane, in a cabin, anywhere
// STYLE ENGINE
One prompt. Any art style.
Foxes to mechs, towers to clockwork owls. Every style is a tuned prompt recipe you pick with one click, and freeform is always available.
Your prompts never
leave your machine.
Shape Cast runs the whole pipeline on your own GPU: concept, shape, textures, rigging, export. No uploads, no queue, no meter running in the background. Buy it once and create as much as you want, forever.
Private by design
Concepts, prompts, and models stay on your disk. Nothing is phoned home.
Pay once, create forever
No subscription, no per-asset fees. Your hundredth asset costs the same as your first: nothing.
Truly offline
No internet needed after install. On a plane, in a jam, at 3 AM. It just works.
// QUESTIONS
Before you ask
Are the models actually game-ready, or will I be retopologizing everything?
Exports are clean quad-dominant meshes with sensible edge flow, unwrapped UVs, and no overlapping shells. They're built to drop into an engine, not to be sculpt-cleanup projects. For hero assets you can always refine further, but you start from usable topology, not a scan blob.
What poly counts are we talking about?
You set the budget per generation, from low-poly mobile and Roblox-friendly counts up to higher-detail PC targets. Generate the same asset at multiple budgets if you need your own LOD chain.
Do models come with textures and materials?
Yes. Each export ships with its texture set, and FBX and GLB both carry the material assignments, so assets show up textured on import instead of gray.
Are characters rigged?
Character generations can include a standard humanoid rig, which Unity's Humanoid system and Unreal's retargeting both understand. Props and environment pieces export as static meshes.
What hardware do I need?
A Windows PC with an NVIDIA GPU. Generation runs entirely on your graphics card, and the stronger the card, the faster the output. More VRAM lets you push higher detail; entry-level cards still work, just slower.
Is it really unlimited? What's the catch?
There's no catch because there's no server. Shape Cast is standalone software installed on your computer, so there's nothing metering you, no credits, and no queue. Your GPU is the only limit.
Who owns the models? Can I sell my game?
You do, and yes. Every export is yours to use commercially in any engine, marketplace, or platform, with no royalties and no attribution required. Because generation runs locally, your prompts and outputs never leave your machine either.
Will platforms like Steam have a problem with AI-generated assets?
Most major platforms allow AI-generated content with disclosure. Steam, for example, asks you to note AI usage when you submit your build, which is a checkbox, not a blocker. Policies are set by each platform and can change, so check the current rules for wherever you're shipping.
Will someone else's game end up with my exact model?
No. Generations are seeded per run, so the same prompt produces different results each time, including on your own machine. That's also how you iterate: rerun the prompt until the take fits your game.
How does the lifetime license work? One machine? What about v2?
One license activates the software for you, and you can move it if you upgrade your PC. Every v1 update is included forever. If a paid v2 ever ships, presale buyers get preferred pricing, and your v1 keeps working regardless.
When do I get access?
This is a presale. You'll receive your license key and download link by email on launch day, at the address used at checkout.
Your next thousand models
are one license away.
$499 once. Unlimited forever. 100 presale spots only.
Reserve my license · $499Straight to checkout ·Not ready to buy?
Join the waitlist and we'll email you when presale spots are about to sell out and when Shape Cast launches.
Availability may be limited in some regions due to model licensing. See Terms.